flight test

i may have found a way around the problem with my computer crashing. i just have to do the most intensive motions (backgrounds, mostly) in portions – let’s say if a sequence is 200 frames long, i can just split it into segments of 20-30 frames and render them with a small pause in between. sounds dull? it is.

i’ve done some work on the bird who’s introducing the whole story. have a look:

and some details:


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
what is this all about?
 
 

rolling with a limp

okay, i’m slowly progressing on the animation. most of the character development is in the finishing stages, and i’ve started doing a few backgrounds. the thing is, my computer, all tough and brand new with a supposedly very powerful graphics card one and a half year ago, really isn’t that bad ass after all. i have regular crashes when doing the slightest little test render, and also while applying simple adjustments and motion.

this is a major setback.

so from now on i’ll concentrate on the char development and as i said, the backgrounds. maybe, some time in the not too distant future, i’ll be able to afford a small hardware upgrade.

here’s a peek at what i’m doing right now:

what is this all about?