whale in distress
08-Aug-11
here’s a little peek at the whale that our little heroic crab encounters in the introduction.
work is going slowly, but steadily. i haven’t done any big changes to my original story, i’ve only added a few elements and scenes so that i’ll have more material when the time comes for editing the whole thing.
stills
14-Jul-11
here are a couple of stills from the animation. i guess i’m happy with the style, i want it to look a bit silly.

i’m hoping to see this thing finished in a year or so.
sub girl
19-May-11
working on a few concepts for another one of my three hundred million ideas for animated short films. this one takes place underwater – minus the wet element. the story may have an underlying ‘what is happening to our environment’-thing going on, though, as always, i’ve based the story on strange ideas that came to me in dreams, and i want to focus on the surreal.
unfinished sketch of the underwater bus/train/submarine:

flight test
15-Feb-10
i may have found a way around the problem with my computer crashing. i just have to do the most intensive motions (backgrounds, mostly) in portions – let’s say if a sequence is 200 frames long, i can just split it into segments of 20-30 frames and render them with a small pause in between. sounds dull? it is.
i’ve done some work on the bird who’s introducing the whole story. have a look:
rolling with a limp
13-Feb-10
okay, i’m slowly progressing on the animation. most of the character development is in the finishing stages, and i’ve started doing a few backgrounds. the thing is, my computer, all tough and brand new with a supposedly very powerful graphics card one and a half year ago, really isn’t that bad ass after all. i have regular crashes when doing the slightest little test render, and also while applying simple adjustments and motion.
this is a major setback.
so from now on i’ll concentrate on the char development and as i said, the backgrounds. maybe, some time in the not too distant future, i’ll be able to afford a small hardware upgrade.
here’s a peek at what i’m doing right now:
currently
08-Jan-10
i’m working on a personal animation project involving among other things a foul bus, a freak, a blonde with a dog, an old man and a cyclist.
it’s a traditional 2d animation with no keyframing (except maybe backgrounds), and with an action driven story.
i’m trying to set it in a world we’ve never seen. some characters are in part developed by my brother, which opens up a whole new world of absurd types.
expect unusual anatomy.
expect vehicles with feet.
expect balloons and birds.
here’s a quick and dirty main character test.
the main character. he’s a bit of an outcast, a freak if you will. his arms are too short, and he’s got tremendous difficulties making friends with anyone or anything.
first public illustration
04-May-09
got my first job. the task was to illustrate an article in ‘fett‘ magazine, june double edition. the article was, in short, about ziggy stardust being a better role model for young feminists than simone de beauvoir.
i did three versions of a ziggy/simone split-personality figure. after a short correspondance, the editors finally (and to my surprise) decided they just wanted a simple portrait of simone de beauvoir instead.
check them all out here.









